Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Mar 02, 2005, 07:22 PM // 19:22   #1
Ascalonian Squire
 
Join Date: Feb 2005
Advertisement

Disable Ads
Default Necro Build Help

Hey all I need alittle help here with a necro build. I have no experience with them at all but am looking to build a support character that can help our monks out a bit.

The main plan is for this character to get right up there with the 2 Wars on the team and help them out with heals and removing conditions. The monk will have to focus on him alot because of lacks of self heals but I wanted to put a few warrior skills in so atleast he can fight alittle. I am still torn between "Swift Chop" and "Flurry" to try and get the adren recharge faster cause if anything the only thing he brings to the fight with the axe is "Disrupting Chop" . Anyway any help would be appreciated.


Infuse Condition would be running at all times, after first death.
Verata's Sacrifice would be cast whenever allies get some conditions stacked.
and Dark Bond is there to make him tank alittle better

Class: Necromancer / Warrior
Attributes: (cost)
Soul Reaping: 0 (0)
Blood Magic: 11 (77)
Death Magic: 12 (97)
Axe Mastery: 5 (15)
Tactics: 4 (10)

Total attribute points used: 199/200
Skills:
1) Animate Bone Minions (availability) - (25,5,5) Exploit target corpse to animate two level 8 Bone Minions.
2) Blood of the Master (availability) - (10,1,5) Sacrifice 35 health. All adjacent undead allies are healed for 99.
3) Verata's Sacrifice (availability) - (10,2,5) Sacrifice 43 health. All adjacent undead allies are healed for 95. All conditions are removed from those allies and transferred to you.
4) Disrupting Chop (availability) - (6a,0,0) If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
5) Swift Chop (availability) - (5,0,8) If this attack hits you strike for +7 damage. If Swift Chop is blocked, your target suffers a deep wound and takes 7 more damage. Swift Chop cannot be blocked or evaded.
6) Well of Power (availability) (elite) - (15,3,15) Exploit target corpse to create a well of power at that location. For 17 seconds, allies within 39' of the Well of Power gain health regeneration of 3 and energy regeneration of 2. This is an elite skill.
7) Infuse Condition (availability) - (10,1,60) For the next 51 seconds, whenever you receive a condition that condition is transferred to the closest minion of yours instead.
8) Dark Bond (availability) - (10,2,60) For the next 52 seconds, whenever you receive physical damage, your closest minion suffers 75% of that damage for you.

Last edited by [RDH]Zedicus; Mar 02, 2005 at 07:24 PM // 19:24..
[RDH]Zedicus is offline   Reply With Quote
Old Mar 02, 2005, 07:34 PM // 19:34   #2
Academy Page
 
Join Date: Mar 2005
Location: California, USA
Guild: The Cornerstone
Default

I don't see how this build will help your monk. :P
Barkam is offline   Reply With Quote
Old Mar 02, 2005, 07:36 PM // 19:36   #3
cce
Frost Gate Guardian
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by [RDH]Zedicus
Class: Necromancer / Warrior
Attributes: (cost)
Soul Reaping: 0 (0)
Blood Magic: 11 (77)
Death Magic: 12 (97)
Axe Mastery: 5 (15)
Tactics: 4 (10)
1) Animate Bone Minions (availability)
2) Blood of the Master (availability
3) Verata's Sacrifice (availability)
4) Disrupting Chop (availability)
5) Swift Chop (availability)
6) Well of Power (availability) (elite)
7) Infuse Condition (availability)
8) Dark Bond (availability)
Your biggest problem here is relying on Death Magic, by far the worst line in the Necromancer suite. I played one like this last event, and got slaughtered. First, it was rare when a corpse came up, but then the 5 sec cast to create minions was allways either interrupted, or the opposing team used "Well of Blood" or some other skill to exploit the corpse first. The only hope for deathmagic is running it as a mesmer/necromancer with fastcast; at least the cast time is 3 rather than 5. but it is still a streach. Further, if you are playing a death necromancer in PvE you better be sure not to have another necomancer on your team -- they will want to use the corpses too... and then you will get in a fight.

Second, assuming that you even go with death magic, you've got well of power (an elete slot totally wasted) -- corpses are already scarse, you ain't going to have enough as it is.


bingles ksdjfsdlkgdsg
cce is offline   Reply With Quote
Old Mar 02, 2005, 08:06 PM // 20:06   #4
Ascalonian Squire
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by Barkam
I don't see how this build will help your monk. :P
You know you are right I was thinking that Blood of the Master and Verata's Sacrifice healed allies but it would only heal UNDEAD allies. I can be so stupid. Well back to the drawing board and thanks for taking it easy on me
[RDH]Zedicus is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Cygnus_Zero Warrior 23 Jan 02, 2006 11:51 PM // 23:51
help me make a necro build! (please ^^) isten The Campfire 8 Nov 21, 2005 12:22 PM // 12:22
Blood Necro Spiking build tomm0 The Campfire 11 Sep 02, 2005 05:54 AM // 05:54
Best Necro build nirvanadude007 The Campfire 9 Jul 28, 2005 10:58 AM // 10:58
Gan Grene The Campfire 1 Jul 25, 2005 08:55 AM // 08:55


All times are GMT. The time now is 03:33 AM // 03:33.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("